Please use this identifier to cite or link to this item:
https://idr.l4.nitk.ac.in/jspui/handle/123456789/7761
Title: | DSL approach for development of gaming applications |
Authors: | Vijayakumar, A. Abhishek, D. Chandrasekaran, K. |
Issue Date: | 2016 |
Citation: | Advances in Intelligent Systems and Computing, 2016, Vol.433, , pp.199-211 |
Abstract: | This research paper mainly concentrates on introducing DSL(Domain Specific language) approach in developing gaming applications. DSL approach hides the lower level implementation in C, C Sharp, C++, and JAVA and provides abstraction of higher level. The higher level of abstraction provided by the Domain Specific Language approach is error-free and easy to develop. The aim of this paper is to propose an approach to use GaML (Gamification Modelling Language, a form of DSL for gaming) for Unity based complex games efficiently in this paper. The paper doesn�t focus on the How and Whys of the Gaming Modelling Language usage, but rather focuses on the run-time enforcement. At the end of the paper, survey has been made on total lines of code and time invested for coding using a case study. The case study proves that DSL approach of automated code generation is better than manual. � Springer India 2016. |
URI: | http://idr.nitk.ac.in/jspui/handle/123456789/7761 |
Appears in Collections: | 2. Conference Papers |
Files in This Item:
There are no files associated with this item.
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.